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Häxan: Witchcraft Through The Ages (1922) |
Posted by: Guest - 04-28-2022, 09:00 AM - Forum: Literature and Art
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Referred to in English as The Witches or Witchcraft Through the Ages, Häxan is a Swedish-Danish film, a curious and groundbreaking mix of documentary and silent horror cinema, written and directed by Benjamin Christensen. Whereas most films of the period were literary adaptations, Christensen's take was unique, basing his film upon non-fiction works, mainly the Malleus Maleficarum, a 15th-century treatise on witchcraft he found in a Berlin bookshop, as well as a number of other manuals, illustrations and treatises on witches and witch-hunting (a lengthy bibliography was included in the original playbill at the film's premiere).
https://publicdomainreview.org/collectio...-ages-1922
Häxan - Benjamin Christensen
Genres: Documentary | Fantasy | History | Horror
Year: 1922
Director: Benjamin Christensen
Writer: Benjamin Christensen
Country: Sweden | Denmark
Language: Swedish | Danish
Häxan, (English titles: Haxan, The Witches or Witchcraft Through The Ages) is a 1922 Swedish/Danish silent horror film written and directed by Benjamin Christensen. Based partly on Christensen's study of the Malleus Maleficarum, a 15th century German guide for inquisitors, Häxan is a study of how superstition and the misunderstanding of diseases and mental illness could lead to the hysteria of the witch-hunts. The film was made as a documentary but contains dramatized sequences that are comparable to horror films.
With Christensen's meticulous recreation of medieval scenes and the lengthy production period, the film was the most expensive Scandinavian silent film ever made, costing nearly two million Swedish kronor. Although it won acclaim in Denmark and Sweden, the film was banned in the United States and heavily censored in other countries for what were considered at that time graphic depictions of torture, nudity, and sexual perversion.
https://youtu.be/N5ZyFuDznZU
https://www.bitchute.com/video/BnMDCloZKrcT
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A clicking machine, like a human hurricane |
Posted by: Guest - 04-27-2022, 03:55 AM - Forum: The Possibilities of Propaganda
- Replies (31)
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America’s First Movie Studio – the Black Maria
The newly developed features of the studio that was covered in black tarpaper, were a roof that could be opened to admit sunlight for illumination, and the building itself was mounted on a revolving pivot so that the structure could be constantly repositioned to keep it aligned with the sun, which by the time the best available source of lighting and because early films required a tremendous amount of bright light. Although the first produced movies were rather short, they were of course subject to copyright. The first motion pictures shot in the Black Maria were deposited for copyright by W. K. L. Dickson at the Library of Congress in August 1893. The earliest copyrighted film that still survives is Edison Kinetoscopic Record of a Sneeze, January 7, 1894, also known as Fred Ott’s Sneeze, which records Fred Ott, an Edison employee, sneezing comically for the camera.
http://scihi.org/edisons-black-maria/
Edison and Black Maria Studio 1893
https://youtu.be/9MZjjMeDOCc
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The first ‘Easter eggs’ were an act of corporate rebellion |
Posted by: Guest - 04-24-2022, 09:14 PM - Forum: Here There And Everywhere
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When Atari’s video game designers were stiffed on credit for their work, they expressed their dissatisfaction through hidden messages.
These days, video games require extensive work from dozens of people with varying specialties. But Atari 2600 games were not nearly as complex. A single designer typically built an entire game from scratch:
They generated the idea
They wrote every line of code
They created the graphics and sound effects
The process involved a difficult mix of left brain and right brain and the ability to build a world that felt expansive, despite dealing with a limited amount of memory.
One day in 1979, Atari’s marketing department circulated a memo listing the top-selling games of the previous year and the amount of money they had brought in. The purpose was to inspire designers to make similar games.
But the takeaway for Crane and other designers was that Atari undervalued them.
The memo stated the company had made ~$100m on game cartridge sales in 1978 ($420m in today’s money and ~10% of Warner’s total revenues). Because individual designers were responsible for individual games, several designers saw they drove millions in sales.
Yet most designers made salaries between ~$16k and ~$25k ($67k-$105k today), regardless of how much revenue they drove. Meanwhile, Kassar made ~$3m a year ($12m today) and had use of a corporate helicopter and Rolls-Royce.
According to former designers, Atari promised bonuses and a royalty system that never came to fruition under the control of Kassar and Warner, who engaged in “Hollywood accounting” to make profitable projects appear worthless on paper.
The secret room
Atari was Robinett’s first job after graduating with a master’s degree in computer science from the University of California, Berkeley.
He liked the creativity and independence of being a designer. What he didn’t like was the compensation and the lack of recognition. Besides not paying royalties, Atari refused to credit designers in any public fashion.
This practice perplexed the designers, who felt they were similar to authors of books or directors of movies. Robinett believes Atari didn’t want its designers to become recognized, lest the company be forced to offer higher salaries.
“The idea of putting our names on (the games) was foreign to them,” Crane says, “any more than they would put the designer’s name who designed a towel on a towel.”
Crane and fellow designers Larry Kaplan, Alan Miller, and Bob Whitehead protested their compensation to an unswayed Kassar after the memo circulated. They left in October 1979 and founded Activision, where they promised credit and fair pay for designers.
Robinett had an escape plan, too, but he wanted to try something on his way out the door.
After starting in 1978, he designed “Slot Racer” and was working during most of 1979 on “BASIC Programming” and “Adventure.” In “Adventure,” he realized he could insert his name into one of the game’s many rooms.
Robinett didn’t tell anyone about it, and nobody discovered the secret room while testing the game.
https://thehustle.co/the-first-easter-eg...rebellion/
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The Great Famine Project - GRAPHIC CONTENT |
Posted by: Guest - 04-21-2022, 05:58 AM - Forum: Learning From The Past
- Replies (2)
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The MAPA Great Famine project focuses on the Ukrainian Famine of 1932-33, also known as the Holodomor (“death by starvation”), which is widely considered in Ukraine and beyond to be a genocide. The project is concerned with the geospatial analysis of Holodomor losses and the factors that may have influenced distribution outcomes.
https://gis.huri.harvard.edu/great-famine-project
The genocide that still haunts Russian-Ukrainian relations
The Soviet Union's Forgotten Famines
Ukraine has turned a tragedy in its past -- the famine of the 1930s -- into an important national issue and a thorn in the side of Russia. But little is heard of some other tragedies of the Soviet era, including those that affected Russians themselves. Are the devastating famines in Kazakhstan and Russia's Volga region bound to be forgotten?
https://youtu.be/NJ4L8JEILNE
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